d20 Random Encounters in the Forests of the Forgotten
- A tall woman dressed in feathers with a silver mask. She has a bag full of vials of water dyed different colours that she tricks people into thinking are potions so she can sell them.
- A fox wearing a hat. Due to faerie magic that's been woven into the fabric of the hat, he appears to most people as a handsome young man. He charms lone travellers and lures them into his den so he can eat them. Wearing the hat as a human makes you look like a handsome young fox.
- A travelling folk band of 1d6+2 skeletons. Their melodies are at once comforting yet sinister.
- A talking cat. At first wary of the pilgrims, but warms up quickly when offered food, petting or especially catnip.
- A determined yet ineffectual matchmaker, comforting their lovelorn friend. The matchmaker will attempt to set their friend up with at least one of the pilgrims.
- A devil from the pits of hell, looking for a soul to steal.
- A group of lost travellers gathered around a campfire, telling stories from long, long ago. If approached, they will insist you sit with them and share your own stories.
- A bored faerie, looking for some humans to meddle with.
- 1d3+1 trolls caught in a furious argument over the best way to prepare and eat human flesh.
- A magic fountain. Drinking from it will trigger a roll on the below table. Tossing a coin in before you drink allows you to roll twice and choose the better result.
1d6 Fountain Effects
1. You turn into a newt, insect, mouse or other small animal of the GM's choosing.
2. You fall into a deep, deep sleep.
3. You begin to see things that aren't really there.
4. You learn a new language of the GM's choosing.
5. The fountain gives you a gift - perhaps a sack of coins from a far-off land or a salve that soothes the heart's pain. It floats to the top of the water.
6. The fountain tells you a secret, whispering it from inside of you. - An old man carrying a strange metal implement. The implement is an eyeball plucker. The old man seeks to steal the Pilgrim's eyeballs and sell them to a necromancer.
- A lost child who wandered off into the woods and ended up in the Forests of the Forgotten.
- Vines that tangle around one of the Pilgrims and begin to drag them into a dark pit in the ground.
- A merchant with a wagon selling a variety of strange items she's found at the bottom of lakes.
- A talking snake carrying papers in its teeth, who will try to get the Pilgrims to sign a contract.
- A bumbling detective on the case for a missing pair of silk slippers.
- Spirits that take the form of floating orbs of light, seeking to draw the Pilgrims deeper into a dangerous part of the Forests.
- A talking swarm of bees gathered around it's hive. (Note: it is the swarm itself that talks, not any of the individual bees) The swarm is good-natured and very polite and will offer some of it's fine honey in return for rare flowers.
- A family of rabbits gathered around for a picnic, complete with a wickerwork basket, blanket, watercress sandwiches and toffee. Note: they are normal rabbits and as of such cannot talk, at least not in any human language.
- A twelve year old child with a sharpened stick and telescope pretending to be an Intrepid Adventurer. The child's pockets contain a pocketknife, crude map of the surrounding woods, a pack of playing cards with 2d6 cards missing, a broken pencil, a lucky copper coin, five pieces of toffee and and 1d8+4 marbles.