Saturday, January 25, 2020

Forests of the Forgotten - Abandoned Towers.

Any pilgrim who wanders long enough through the Forests of the Forgotten is sure to sooner or later find themselves before one of the many abandoned towers that litter those woods.

When your group of lost pilgrims encounters one of these towers, you can roll on the below tables or decide on your own answers to flesh out the details of what the tower looks like.

The tower was originally... (roll 1d12)
1. A watchtower to keep a lookout for roving bandits and invading armies from.
2. A temple to a god who is now long forgotten.
3. A folly, a decorative building built as a way to give workless labourers something to do.
4. A place for gliding scouts to jump off from.
5. A granary, with special charms to keep out thieves and vermin.
6. A sanctuary for weary travelers.
7. A fortress for a warrior-king and his subjects.
8. A prison to keep particularly heinous or devious criminals.
9. An attempt to build a spire high enough to touch the heavens, abandoned long before completion.
10. A library that scholars from across the lands could borrow books from.
11. A thieves' den, filled to the brim with stolen loot.
12. A magnificent home for a powerful and wealthy merchant.

It is built of... (roll 1d20)
1. Polished stone which still gleams under moonlight.
2. Living wood, sturdy and strong and still growing over time.
3. Multicoloured crystal, created through long-lost alchemical methods.
4. Hundreds and hundreds of human skulls.
5. Pure chaos, imported all the way from the underworld.
6. The exact same stuff dreams are made of.
7. Dull, half-rusted metal, cold to the touch.
8. Row upon row of bricks.
9. Ice which stays frozen in even the most blazing of heat.
10. Withering flesh.
11. Interlocking brightly-painted statues.
12. Rose-tinted glass.
13. Broken promises.
14. The shared hallucination of everyone who claims to see it.
15. Mud that's been hardened by the heat of the sun.
16. Countless interwoven threads.
17. Precious metals and rare gems.
18. Clouds that were given weight and taken down to the ground.
19. Interlocking cogs and gears, moving around, serving no clear purpose.
20. Coins from many worlds, stuck together to form walls.

Is it inhabited? (roll 1d6)
1. No.
2-4. Yes, roll once on inhabitants table.
5. Yes, roll twice on inhabitants table.
6. Yes, roll three times on inhabitants table.

1d20 Tower Inhabitants
1. A family of talking birds.
2. An eccentric old hermit.
3. A kindly witch, content to spend her days growing her little garden and only occasionally eating children.
4. A disgraced faerie prince.
5. A king who got lost in the woods.
5. Spirits of melancholy and despair.
6. A swarm of bats.
7. A charming noble, most definitely not a vampire.
8. Not just a family of rats, but a whole clan.
9. Otherworldly versions of the pilgrims.
10. A group of children who seem to share one mind.
11. A mystery cult who have turned the tower into a temple to their deity.
12. A traveling circus.
13. An up-and-coming detective company.
14. A young alchemist, still learning her trade.
15. A band of highwaymen.
16. A sleeping child who's dreams leak into reality.
17. A necromancer, looking for some new bodies to work with.
18. A tinker, working away on some secretive project.
19. A lonely skeleton, looking for a friend.
20. A fortuneteller.

3 comments:

  1. Im likely to use this for sure. Bookarked.

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    Replies
    1. Hello first ever commenter I’m glad you liked my tables!

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  2. This is awesome! It fits perfectly in the game I'm working on now!

    ReplyDelete